![]() With the measured unlock we can guide a new player through their skill, passive and rune unlocks in a way that eases them in to more and more complex mechanics. It was almost requiring us to remove some rune effects and try to think of new ones that were more like other rune effects because they just couldn't scale well. ![]() It's more important to us to have a lot of variety with big impactful changes to a skill than gradual upgrades. They were gradual increases in power, and only a few of them actually changed the mechanic as they got more powerful. They might make you feel cooler because you got lucky and found a higher rank, or bought one, but thats not a good enough pro to outweigh the cons. ![]() Ranks were not compelling or powerful, and they certainly had no impact on customization. ![]() Unless you mean the attuned system, which wasn't a bad system out of context, but its an inventory nightmare. Well runes weren't a good addition to the item hunt because once you had six of one type, you never needed any more. I'm asking because I'm having a hard time understanding how exactly this new system is more beneficial to both parties then the old one? Yesterday, we reported some conversations going on about the reasoning behind the Rune system change. We have to apply value to the additional time it would take to address a small amount of requests for a change, and it just doesn't outweigh releasing the game. Honestly speaking only a small portion of players will care if the chat channels are like they are, or if they're more like the huge screen-dominating feature in D2. ![]() We understand the requests, and have seen some of the creative suggestions, but we're in the home stretch and aren't looking to delay the release of the game further. There will certainly be tweaks here and there, and some small improvements, but no, we don't have any current plans to change the chat channel interface. Just about everything is set as it will be at release. Bashiok commented today that the current state of 2.0 is just about how we will see it at release. ![]()
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